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SSX Project Gravity gave fans one last glimpse before vanishing

Ana sayfa / News

SSX Project Gravity was supposed to be the next big trick. A reboot crafted by the hands that built the original franchise only to get buried before launch. But thanks to newly surfaced concept art, we now have a snapshot of what might’ve been the wildest SSX ride yet.

Art director Gordon Wang shared the visuals on ArtStation under the cryptic title “Undisclosed Action Adventure Racing.” But make no mistake, this was SSX through and through. Built in Unreal Engine 5, the art showed off alpine peaks, aerial stunts, and surreal tracks that looped like roller coasters across mountain ranges.

It wasn’t just mood boards either. There were in-engine shots, early designs, and environmental mockups that leaned into gravity-defying physics, grind rails, and futuristic tech. SSX’s over-the-top personality was clearly alive in the DNA of Project Gravity.

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The SSX franchise isn’t just another EA relic. It defined arcade snowboarding in the early 2000s, with hits like SSX Tricky and SSX 3 becoming staples on PlayStation 2. The mix of high-speed races, wild tricks, and iconic characters carved out a unique space in extreme sports gaming.

Fans have waited over a decade for a true follow-up. The 2012 reboot teased hope but never got a sequel. Even Ubisoft’s Steep couldn’t fill the gap, trading SSX’s flair for realism.

Original SSX creators Steve Rechtschaffner and Larry LaPierre built Project Gravity under their new studio, Supernatural Studios. And they weren’t just dusting off the past. The team pitched the game as a free-to-play, multiplayer, live-service experience with accessibility at its core.

From the visuals alone, Project Gravity was gearing up to be bold. Here’s what stood out:

Everything pointed toward a fast, stylish reboot of the arcade snowboarding genre with modern tech behind it.

Sadly, the project didn’t make it to the finish line. Development continued quietly until early 2024, when EA pulled the plug. Amid layoffs and funding shortages across the industry, support dried up, and Project Gravity went dark.

What’s left is a handful of art pieces and a fanbase left holding the powder. The project’s cancellation stings, not just for what it was, but for what it represented: a rare chance for a cult classic to return with the same energy that made it legendary.

The slopes were ready. The tricks were lined up. But in the end, SSX Project Gravity caught air and then vanished.

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